Upcoming Beta Class Changes

Death Knight
Blood

* Will of the Necropolis now increases your expertise by 3/6/9 instead of 4/8/12
* Blood Gorged now only affects melee damage


Frost

* Improved Icy Touch now increase the damage of your Icy Touch by 10/20/30/40/50% and its damage against Frozen Targets by 20/40/60/80/100% (Old version : Reduces the cooldown of your Icy Touch spell by 1/2/3/4/5 sec and increases its critical strike damage bonus by 10/20/30/40/50%)
* Nerves of Cold Steel has been moved from Tier 3 to Tier 2.
* Annihilation has been moved from Tier 6 to Tier 3.
* Aneurysm has been moved from Tier 8 to Tier 7.
* Merciless Combat has been moved from Tier 8 to Tier 6.
* New Talent - Blood of the North - Tier 8 (5 Points) - Whenever you use a Blood Strike there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates
* Frost Aura increases your Frost Resistance by 32/65 instead of 22/45.
* Frost Strike training requirements have been removed. (Merciless Combat required before)


Unholy

* Corpse Explosion base damage has been changed from 60 to 216.
* Improved Corpse Explosion now casts a disease on enemy target that deals 36% of the explosion damage over 15 seconds instead of 9 seconds.
* Unholy Aura increases your Shadow Resistance by 32/65 instead of 22/45.


Druid
Balance

* Typhoon mana cost has been increased from 475 to 645 and the range changed from 20 to 24 Yards.
* Force of Nature cooldown has been reduced from 3 to 2 minutes.
* Starfall mana cost has been increased from 655 to 866. Range increased from 30 to 36 yards. Damage seems to be changed as well but it looks like the version displayed in the talent calculator isn't the first rank of the spell.


Feral

* Faerie Fire range has been increased from 30 to 36 yards.
* Primal Tenacity now increases your chance to resist Stun and Fear mechanics by 5/10/15% (Old version : Reduces the duration of Fear effects by 5/10/15% and reduces all damage taken while stunned by 5/10/15%)
* Improved Mangle now reduces the cooldown of your Mangle (Bear) ability by 7% (instead of 0.5 sec) and reduces the energy cost of your Mangle (Cat) ability by 2.


Restoration

* Flourish mana cost decreased from 585 to 450. Amount of healing decreased (Rank 1 now heals 672 HP instead of 1610).


Hunter
Survival

* Hunting Party now gives your critical shots a 20/30/40/50/60% chance to restore 2% mana, 10 energy, 4 rage, or 10 runic power to all member of your party. (Old version : 20/40/60/80/100% chance)
* Potent Venom now increases the amount of damage done to targets afflicted by your Wyvern or Serpent Sting by 1% regardless of the rank. (Old version : Increased the damage by 1% for each rank, up to 3%)


Mage
Arcane

* Arcane Impact is now called Spell Impact and increases the critical strike chance of Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance, and Cone of Cold by 2/4/6% (Old version : Was only affecting Arcane Explosion / Arcane Blast)
* New Talent - Student of the Mind (Tier 3) - Increases your total spirit by 4/8/12%
* Arcane Potency now requires 1 Point in Presence of Mind instead of 5 points in Arcane Concentration
* Potent Spirit has been removed
* New Talent - Arcane Flows (Tier 8, requires 1 point in Arcane Power) - Reduces the cooldown of your Presence of Mind, Arcane Power, and Invisibility spells by 30 secs.
* Netherwind Presence now increases your spell haste by 2/4/6% (Old version : Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt, and Forstfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.)


Frost

* Arctic Reach doesn't influence Ice Lance anymore


Paladin
Holy

* The amount of health point healed by Holy Shock has been increased by 66%. (eg. Rank 7 now heals for 2401-2599 instead of 1431-1549)
* Infusion of Light now reduces the cast time of your next Holy Light spell by 1.3/2.5 secs instead of 1.25/2.5 secs.


Protection

* Holy Shield will now give you 6 charges instead of 4.
* Avenger's Shield mana cost reduced by 70%, damage has been reduced. (eg. Rank 3 now deals 494-602 damage for 780 mana instead of 705-861 for 1745 mana)
* Guarded by the Light now reduces the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30% (Old version : Whenever your parry or dodge an attack you have a 10% chance to reduce the mana cost of your next Consecration, Holy Wrath, or Avenger's Shield spell by 25%/50%)


Retribution

* Improved Blessing of Might now increases the attack power bonus of your Blessing of Might by 10/20/30/40/50% instead of 4/8/12/16/20%
* Vindication now has a chance to reduce the target's attributes by 10/20% for 15 seconds. (Old version : 5/10% reduction)
* Pursuit of Justice is now a 2 rank talents (was 3), reducing the change to be hit by spells by 1/2% and mounted movement speed by 9/15% (Old version : 1/2/3% hit and 5/10/15% mounted speed)


Rogue
Subtlety

* Fixed a typo in Honor Amongst Thieves, now gives a 10/20/30% to gain a combo point when you or someone in your group critically hits with a damage, healing, or spell ability. (Was ... 100/200/300%)


Shaman
Elemental

* Convection (Tier 1) is now a 3 points talent, reducing the mana cost of Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by 4%/8%/12% (Old version : 5 points and 2/4/6/8/10%)
* Concussion doesn't affect Lava Burst and Thunderstorm anymore.
* Storm Reach now also increases the radius of your Thunderstorm spell by 10% along with the range improvement on Lightning Bolt / Chain Lightning.
* Elemental precision increases your chance to hit with Fire, Frost, and Nature spells by 2/4/6% and reduces the threat caused by these spells by 4/7/10% (Old version : 1/2/3% hit and 10/20/30% threat)
* Astral Shift now has a 33/66/100% chance to shift into the Astral Plane reducing all damage taken by 30% (Old version : 100% chance to reduce all damage taken by 10%/20%/30%)
* Thunderstorm range increased from 10 to 12 yards, damage increased from 595-679 to 640-729, knockback stays 20 yards.


Enhancement

* Improved shields now increases the amount of Mana Shield orbs by 10% instead of 5%, improvements to Lightning Shield and Earth Shield stay the same.
* Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)
* Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)
* Feral Spirit now lasts 45 seconds instead of 30 seconds.


Restoration

* Nature's Guardian cooldown has been changed from 8 to 5 seconds.
* Spirit Link now also breaks if a shared damage would reduce a target's health below 20%.


Warrior
Arms

* Bloodletting has been renamed to Improved Rend once again and doesn't increase the amount of damage caused by Bloodbath anymore.
* Fixed a typo in Second Wind, Stun or Immobilize effects generate 10/20 rage. (Old version ... 100/200 ^^)


Protection

* Shield Specialization now gives you a chance to generate 1 rage when a block occurs. (Old version : 2 Rage)


Warlock
Affliction

* Fel Concentration now gives 14/28/42/56/70% chance to avoid interruption while casting Unstable Affliction and Haunt along with the 14/28/42/56/70% chance to avoid interruption on Drain Life / Drain Mana / Drain Soul.
* Improved Felhunter now makes your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability and increases the effect of your Felhunter's Fel Intelligence by 1/2%. (Old Version : Your Felhunter gains mana equal to 33% of the damage done by its Shadow Bite ability and reduces the cooldown of your Felhunter's Expel Magic by 10 sec.)
* Eradication now gives 4/7/10% chance to increase your spell casting speed by 20% for 12 sec when your Corruption ticks. (Old version : 5/10/15% chance to increase your spell casting speed by 20%)
* Haunt casting time has been increased from 1.5 sec to 2 seconds.


Demonology

* Demonic Embrace now increases your total stamina by 2/4/6/8/10%. (Old version : Increases your total stamina by 3% of your spirit)
* Soul Link (Tier 3) is not required for Unholy Power anymore.
* Master Demonologist (Tier 6) is no longer required to take Demonic Empowerment (Tier 7)
* Demonic Sacrifice has been changed

Imp: Increases your Fire damage by 10%.
Voidwalker: Restores 2% of total health every 4 sec.
Succubus: Increases your Shadow damage by 10%
Felhunter: Restores 3% of total mana every 4 sec.
Felguard: Increases your Shadow and Fire damage by 10% and restores 2% of total mana every 4 sec.

* Demonic Empowerment has been changed

Imp: Increases the Imp's spell critical strike chance by 20%
Voidwalker: Increases the Voidwalker's health by 20% and its threat generated from spells and attacks by 20%
Succubus: Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus
Felhunter: Dispels all magical effects from the Felhunter
Felguard: Increases the Felguard's attack speed by 20% and breaks all stun, snare, and movement impairing effects and makes your Felguard immune to them.


Destruction

* Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec)
* Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs)

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